Gang - I'm trying to model a Windsor chair seat in 3D using one of Curtis Buchanan's 2D contour plans. Basically the same desired outcome as this fellow on the internet: Continuous Arm Windsor Chair Seat with CNC Router
I've gotten as far as creating a 3D mesh in Blender - see first picture - but looking for some guidance on some modelling issues:
i - I have a lot of spurious triangulation on the leading edge of the seat (see pix). My attempts at manually smoothing that out by deleting edges and moving vertices have been OK, but not great. You can see the jagged edges in the second picture.
ii - smoothing the 'field' of the seat (those big triangles are going to result in unnatural flatspots in the end result).
iii - how to close the object so it's not just an infinitely thin 3D mesh, but a bonafide solid object that's 2" (or whatever) thick?
As a sidenote, I've tried to use both ChatGPT and Gemini AI to do this same 2D-contour-to-3D model work. Both models talked a good game but failed miserably - the free versions anyways.
I've gotten as far as creating a 3D mesh in Blender - see first picture - but looking for some guidance on some modelling issues:
i - I have a lot of spurious triangulation on the leading edge of the seat (see pix). My attempts at manually smoothing that out by deleting edges and moving vertices have been OK, but not great. You can see the jagged edges in the second picture.
ii - smoothing the 'field' of the seat (those big triangles are going to result in unnatural flatspots in the end result).
iii - how to close the object so it's not just an infinitely thin 3D mesh, but a bonafide solid object that's 2" (or whatever) thick?
As a sidenote, I've tried to use both ChatGPT and Gemini AI to do this same 2D-contour-to-3D model work. Both models talked a good game but failed miserably - the free versions anyways.